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Hazzikostas responded by saying that WoW's class design revolves around making sure each of its 36 specializations (think of each of these as their own separate class) should bring something to the table that other specializations don't necessarily have. Though I briefly mentioned it in the initial review, Battle for Azeroth's class design felt more out of wack than usual-especially for certain classes like shamans. Sarcastryx brings up a really good point by asking Hazzikostas about the state of certain class specializations. In response to jakl227's point about Islands feeling too fast paced and competitive, Hazzikostas said that's the nature of the experience and it "isn't for everyone." In the future, Blizzard wants to use the underlying tech, like advanced AI and procedural generation, and apply it to other different types of activities that might suit less competitive-minded players. Like Azerite Armor, Blizzard is looking to refine and build on the feature over time which will hopefully offset how routine they feel. Similarly, the layout of the islands is being looked at to add more diversity. To combat the familiarity that comes with running them, Blizzard is looking at adding new events to "increase the variety of the experiences players have when jumping into Expeditions."
More importantly, however, he explained that Island Expeditions are a "entirely new type of content" and implied that comes with a whole new set of design challenges. Hazzikostas responded by saying that a hotfix is being implemented which will boost the drop rates of cosmetic items. Redditor 'jakl277' asked about Island Expeditions and why they're not rewarding and feel too similar each time you play them. But tuning work is something that is already ongoing, and which will ramp up in the very near future as we now have most of the data we need to make these adjustments." We’ll be adding loads of new traits in future content updates, for starters. "In terms of long-term prospects, we see the current system as a foundation upon which to continue building, not a treadmill to throw out there and let sit passively for the rest of the expansion. And as more updates add new raids and dungeons, whole new traits will be added as well. What's really exciting though is that traits that are just plain boring are going to be swapped out with more interesting ones in a future patch. Likewise, traits that are too overpowered will be tuned down. Some traits that are actually cool are just too weak to be useful, and they will be buffed. Hazzikostas then explains there are problems with the system. "That was by design," Hazzikostas wrote, "so that you wouldn’t feel as much of a loss when upgrading to a higher level item that isn’t yet fully unlocked."
He also points out that while Azerite Armor of different degrees of power might share the same traits, those found in more powerful pieces will scale upward and be stronger.
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You can read the full response here, but Hazzikostas goes on to say that even though players might not be able to unlock all their Azerite traits right away, the system is designed so the most powerful traits unlock first. We’re certainly not entirely happy with how the system is playing out, and all of these are very valid concerns.